![]() ![]() In this library glBufferData, glBufferSubData, glCompressedTexImage2D and glCompressedTexSubImage2D all want a. Either that or it's working perfectly well for them! Unfortunately however in the twenty months since no-one, until now, has shown any interest in using this library. This happened with the OpenGL library, thanks to Jim Brown and others. I know nothing about OpenGL but I exposed as much of Android's OpenGL capability as I could in the OpenGL and OpenGL2 libraries in the hope that someone with OpenGL experience could help me get them working properly.
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